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Kablewee:
I like how you stated that people in Bomberman don't attack each other at the beginning and only wait to the field is cleared. I find that hilarious. If we look at the matches we played yesterday, it didn't matter if I waited to get more powerups or went into your area (but more likely it was you coming in mine) early; you still died. You think there's only 1 strategy involved in Bombing Run. That too is hilarious.
I also find it funny you edited your original post to only include classic. As I said before, any strategy you can implement in Classic, you can do the same in Bombing Run but to a greater extent. You say in classic you have to be able to predict your opponents movements. Great, you still have to do the same in Bombing Run.
Most people who only want to play Classic are the same people who can't handle the speed and quickness of Bombing Run. Tell me something Kablewee. If we were playing Classic 1 on 1 and both our respective 1st 6 powerups were all speedups, wouldn't we then be in "Bombing Run" mode? Tell me, when you get to speed 3 or 4 do you purposely avoid speed-ups afterwards?
And if we are remembering the scores right, when we did 1 on 1, swept all but the last one where I where I won 3 to 1. So I don't know where you get 5 or 6 matches from. Unless you're trying to say you won 5 or 6 overall. Also I didn't need to play overly-aggressive because the opponents didn't require it. If there was a match where I played aggressive then it was me with 5 or so frags and the match was over quickly.
The whole point is it's harder to kill someone in Bombing Run (anyone good at least) because you can't just run down on them with a short-fused bomb like in Classic: which is pretty much the only strategy I saw you trying to do. The whole "anyone can win" logic is so flawed since they were only a set people winning. This was the same case in the Bomberman Live matches yesterday with DeviantDragon (Bonk). The same people were winning. Via request, we switched to Classic mode and guess what, in the end, those SAME people were winning and more often then not we both would end up with full speed. After we did classic and zombie, we went right back to Bombing Run and DeviantDragon himself said he could see what we were talking about with the depth.
Again, this has been talked about for years since the game has been out for so long but it always has ended the same. The best players play Bombing Run. You should try looking out for such games. It'll make you play better.-Ven (from the topic Bomberman Ultra Open Challenge!)
My point is that Bombing Run eliminates any reason to include Speedups in your games, and therefore they're replaced with other items which you play with. Speedups don't appear if you don't include them, and there's no need for them in Bombing Run.
Gotcha.
It shouldn't happen at all. There is sort of an unwritten rule which is up there with "no short fusing"; it's "no early throwing". It's more of a Japanese rule but usually respectable players don't throw or punch within the first 30 seconds (since there's absolutely nothing you can do to avoid some situations), and no item stealing.
I was talking about players dying within the first 10 seconds because the opponents are placed close to each other in an open area and they battle it out for items and territory. It's very rare that anyone would get a bomb punch or power glove from the first block they destroy. Part anyone's strategy should be to clear their area in case someone does get something to that effect early. It takes skill and talent to win with less. As for the "fusing" rule, that's just ridiculous. It's a skill to cook off a bomb long enough to be effective and without blowing yourself up. It's part of the game. Player's with those rules probably want to include a rule where no one is allowed to attack them until they get the items they want.
We can respectively agree to disagree on this. My view is that if you get any items in Bomberman, you should have to work for it and earn them.-KaBlewee (from the topic Bomberman Ultra Open Challenge!)
@Ven
Let me rephrase that. Speed-ups matter, but it's not nearly as much as you would like to make it out to be. In my experience, it's not to difficult to trap speedy opponents. And yes, I have beaten opponents with only a power glove, because I knew my opponent, cooked off my bomb, recognized his pattern and predicted where we was going to be. That takes far more skill than creating bomb chains. Btw, wouldn't you say full speed is an [i:8b45a03765]advantage[/b:8b45a03765] of bombing run? You seem to be missing the point.
Don't get me wrong, I can see that one might have a strategy in bombing run, but it's not a factor. It's more about reflexes, which is really the only skill you need.
We can argue this all day. In theory, you can do the same things in bombing run as you can in classic, but in reality if you don't make a bomb chain yourself, you are at the mercy of the opponents bomb chain. Bottom line. Using items like bomb punch and kick appears to me to be a minimal part of whatever game plan there is.
In regards to matches we played, we only played 3 game matches where you have to win 3 battles to win the match. You were the top player, but I won 5-6 of those battles, trapped you twice, and I can honestly say it was without any real skill, because we had 6 other players randomly chaining bombs. You mostly stayed in your corner chaining bombs, while I was more aggressive and played the entire board. So naturally, I would die more, but I also had the most frags out of everyone. That's the first time I've played bombing run in over a year. I've only really played a hand full of such games in my life. Is it skill that I even won a match against "pros" or is it beginner's luck?
PS: MK stands for Mortal Kombat and the reference was very relevant to this conversation considering I was talking about depth. MK2 is like Classic where MK3/UMK3 is Bombing Run. Also note the Tetris reference.
I've played the first 3 versions of Mortal Kombat and it has little to do with Bomberman in any way. Everything in life has depth. Onions have layers. It has little relevance to what we are discussing.
Why not just accept my challenge? If classic Bomberman is a "noobs" game, then it should be quick and easy for you.-KaBlewee (from the topic Bomberman Ultra Open Challenge!)
@Elixir
I don't see your point. All items are random and whether or not you start with full speed, you can still gain a massive advantage depending on how lucky you are. I think it only seems like everyone is more equal is because everyone who plays bombing run basically has a passive aggressive style. First all they care about is collecting as many items as possible and avoid other players until they have a decent amount of loot. Then once they get what they want, they start to randomly chain a mess of bombs together hoping to get lucky. It might be popular on Live because anyone of any skill set can play and win.
My point is that Bombing Run eliminates any reason to include Speedups in your games, and therefore they're replaced with other items which you play with. Speedups don't appear if you don't include them, and there's no need for them in Bombing Run.
It's not too uncommon for some one to go out in the first 10 seconds
It shouldn't happen at all. There is sort of an unwritten rule which is up there with "no short fusing"; it's "no early throwing". It's more of a Japanese rule but usually respectable players don't throw or punch within the first 30 seconds (since there's absolutely nothing you can do to avoid some situations), and no item stealing.
Getting Glove within 10 seconds and throwing a bomb over, trapping somebody while they're still trying to begin isn't a matter of skill. It doesn't matter whether it's Normal or Bombing Run in this case.-Elixir (from the topic Bomberman Ultra Open Challenge!)
It was a great time indeed. Hopefully another event can be put together in the near future. Always great to play with some new faces.-Hooker88 (from the topic Bomberman LIVE Tournament This Friday with Hudson Staff!) |
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